Overshooting an animation in Blender

In this video we show you how you can exaggerate your animation by using a common motion graphics technique called overshoot:

Here’s the script by Liero used to stagger the keyframes:

## offset actions in time

offset = 0.25 ## offset in frames
noise = 50 ## add some offset variation (set to 0 to disable)
reset = False ## enable to align actions to frame 0

import bpy, random
objs = [o for o in bpy.context.selected_objects if o.animation_data]

for i,o in enumerate(objs):
act = o.animation_data.action
delta = offset * i
delta += random.random() * noise
if reset: delta = act.frame_range[0] * -1

for fcu in act.fcurves:
for k in fcu.keyframe_points:
k.co[0] += delta
k.handle_left[0] += delta
k.handle_right[0] += delta

Written version:

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